Agile in a Flash with Class (2 days)
Audience: agile teams Based on the book Agile in a Flash by Jeff Langr and Tim Ottinger, this course provides you with a dozen years of collected agile wisdom to help your team master agile software development.
- Class size: up to 24
- Prerequisites: practicing agile or about to begin an agile transition
Please call +1-719-287-GEEK or This e-mail address is being protected from spambots. You need JavaScript enabled to view it us to schedule now or ask questions.
Pricing / Details
Are you truly agile? Are your agile teams able to adapt to changing business needs? Are they consistently producing low-defect software that your customers are happy with? Are they able to continually add new features at a fairly consistent pace? Are they truly enjoying their jobs or are they getting burnt out?
If you can't answer yes to each of these questions, you may need to dig deep to find out why. Agile is easy to learn, but there are many serious pitfalls that teams commonly step into without even knowing there's a problem until it's too late.
"Agile, in a Flash, with Class" is based on Jeff Langr and Tim Ottinger's deck of agile reference cards Agile in a Flash. The class combines the four different card deck areas: agile concepts, planning, teamwork, and development into a two-day course, setting aside a half-day for each area.
Agile in a Flash with Class is designed for everyone involved with agile software development, including but not limited to managers, ScrumMasters, coaches, programmers, testers, business analysts, and project managers.
During each half-day session, students learn how to take agile to the next level. The focus is on moving behind strict application of the practices (the "shu" phase) and into mastery levels, by learning about more advanced concepts, techniques, and nuances of agile. Students will learn through a combination of memorable hands-on group exercises, discussion, and lecture.
Every student will receive a deck of Agile in a Flash cards.
Agile in a Flash with Class is designed to keep all students interested and engaged. All students attend three of the four sessions--agile concepts, planning, and teamwork. The fourth session on development is optional for non-technical attendees. We can also present it in a less technical manner, to allow non-technical students to understand agile technical practices and how they impact an agile software development project.
This unique course design allows flexibility in scheduling--you are free to configure the four sessions in any order that best suits your needs.
Pricing
Pricing for this two-day course, which can accommodate up to 24 students, is slightly different than other offerings:
Up to 12 students: $8400
Each additional student: $450
Travel expenses are additional; we can provide an estimate for travel costs if you let us know your location and dates desired.
(Note that the additional student cost is discounted from the standard rate of $600 by 25%.)
We're also open to course customization. Please contact us with questions and special requests.
Additional Details
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Latest Changes
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Our Books
(2013-03-20) -
News: Beta Publication of Modern C++ Programming with TDD
(2013-03-20) -
New blog post, "A Story Isn't a Feature"
(2013-03-20) -
New blog post, "C++11: Using Lambdas to Support a Times-Repeat Loop"
(2013-03-20) -
New blog post, "C++11 Via TFL (Test-Focused Learning): The Range-Based For Loop"
(2013-02-19)


